![]() After which you flee the area, return to base to stock up on items, then run back to the area you were in to challenge the boss. Spending a few tens of minutes in any area, defeating all the foes you can see, and boosting yourself a level or two is all it ever takes to make hard-as-nails enemies weaker than you. If my characters were weak and they got easily defeated it was my fault for not leveling, not the game's design being too hard. Every so often I'd die in a boss fight but that just meant I needed to go grind a little. I never really had a hard time at any point of the game. I've completed the game once and I'm already starting NG+. It's also worth mentioning that you can craft items that give you a bevvy of extra effects, like healing HP and SP after or during battle, or giving you various resistances to status effects and elements. Sometimes, as you run through the map to get to your base or head to another area you'll run into a random encounter but, from what I've found, these encounters are always made up of the weakest enemies so they're not hard at all- most enemies in random encounters can be killed with one hit. Need better weapons or armor? Buy something new. Did you run into enemies that inflict poison or paralysis? Buy something for that. That means you know what you're going to need before you tackle the dungeon you may have just needed to flee from and you can buy things accordingly. At your base camp you can also buy items and equipment. This seems like a pain but it really does work out for the best. In MGNVII you have to eave the map and run back to your base camp to heal. You can't jump out of the area, heal up automatically, then jump right back in. If you're the same level as the enemy it gets a lot easier but one level weaker and it will be tough, one level stronger and that enemy is nothing. ![]() ![]() If you're dying a lot all you have to do is grind, it is an RPG after all, that is what you do in them, but you never have to grind too much and I think that makes it easier in the long run. It's all designed very well for those willing to think smart during battle. It all just requires a dose of classic RPG strategy. If you do get beat up then flee back to base and heal up, maybe buy some health items and stat boosters, then come back and take the fight to the foes again. Every fight requires you to think on your toes and act accordingly, if you don't do that then you can expect t have a hard time. If you can defeat the foot soldiers easily then you know you're looking good for the boss fight. Usually you can gauge how ready you are for an area's boss by how easily you can dispatch the wandering foes beforehand. You may encounter groups of monsters who are stronger than some boss monsters and at first it was a surprise, but if you fight them for a little bit until you manage to level up a level or two it's like a puzzle piece falling into place- they're not nearly as difficult as they were when you first entered the area. The difficulty increase on this game is because the Japanese fans wanted more of a challenge from the Neptunia series because it has always been too easy in the past. The difficulty Most long standing Neptunia fans, myself included, agree this is the best Neptunia has ever been. Most long standing Neptunia fans, myself included, agree this is the best Neptunia has ever been. ![]()
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